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Tsugumi Kokura


Character Creation

Step 1: Attributes

Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.
Athletics Physical ability, combat ability
🎲🎲 → 2 + 3 = 5 / 3 = 1
Affection How good are you at forming bonds with your master and the other maids?
🎲🎲 → 3 + 5 = 8 / 3 = 2
Skill How good are you at your maid duties?
🎲🎲 → 4 + 3 = 7 / 3 = 2
Cunning How capable are you at tricking enemies and other maids, and deceiving the master?
🎲🎲 → 3 + 3 = 6 / 3 = 2
Luck Just how lucky are you?
🎲🎲 → 2 + 6 = 8 / 3 = 2
Will How positive and constructive is your thinking?
🎲🎲 → 4 + 2 = 6 / 3 = 2

Step 2: Maid Types

Roll 1D6 twice to get two Maid Types; you can have a particular Maid Type twice.
🎲1 → Lolita – Luck +1, Athletics -1 – Childish, young, innocent, cute, sweet
🎲6 → Heroine – Will +1, Luck -1 – Earnest, single-minded, tries her very best

Resulting Attributes

Athletics: 0, Affection: 2, Skill: 2, Cunning: 2, Luck: 2, Will: 3

Step 3: Maid Colors

Roll d66 on the Maid Color Table, and combine the two colors to determine the color of your maid’s uniform. You may also use this table to roll for your maid’s eye and hair colors.
Uniform: 🎲🎲 → 34 = Cream and 🎲🎲 → 25 = Navy
Eyes: 🎲🎲 → 36 = Gold
Hair: 🎲🎲 → 11 = Red

Step 4: Special Qualities

The next step is to determine your maid’s Special Qualities. These are various physical, mental, or social traits that distinguish a maid from her fellows. Normally maids get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting. If this is the case, please ask your GM to roll additional qualities.
To determine the maid’s Special Qualities, roll 1D66 on the Maid Special Quality Table below. Maid Qualities 41-66 will roll on a secondary table, what specific Quality they mean you have. If you happen to roll the exact same Special Quality Twice, you just get that single Quality.
🎲🎲 → 23 = Shy – You're very shy. Don't forget to remain silent when encountering NPCs you haven't met before.
🎲🎲 → 65 = Magic – You can use some kind of magical power. 🎲 → 1 = Priestess – You can use magic grounded in some kind of religious ceremony.You must use various types of religious symbols to do so.

Step 5: Etcetera

Roll 1D66 on the Maid Roots and Stress Explosion tables. If you are using Maid Weapon tables or the optional Items, roll for these as well.
Maid Roots:🎲🎲 → 16 = Mistress – Although you appear to be a maid, it would be more accurate to call you the master's lover.
Stress Explosion:🎲🎲 → 44 = Crying – You start crying. There's no need for an Affection check for this.

Optional things

Weapon:🎲🎲 → 54 = Katana – You wield a katana, or possibly a kusarigama or some other traditional Japanese weapon.
Item:🎲🎲🎲 → 336 = Reindeer – For more information on what exactly your item does, please ask your GM, telling them, that items start at p. 93.

Step 6: Maid Power

Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table. If two or more attributes are tied for highest, you may choose which table to use. Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers.

Choose one:

Will → 🎲 → 2 = Crisis Adrenaline – You can spend 1D6 points of Favor to add an Athletics roll to your Stress. You cannot use this to deliberately avoid the natural removal of Stress points.

Step 7: Favor and Spirit

Your starting Favor is equal to your Affection score, times two.
Your Spirit is equal to your Will score, times ten.
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered.
Starting Favor: Affection = 2 * 2 = 4
Spirit: Will = 3 * 10 = 30

Step 8: Name and Age

Finally, write down your maid’s name and age. Determine these however you wish.
If you chose a name for this tool to create a maid with, you already have a name, and only have to assign an age.

Character Sheet

Name
Tsugumi Kokura
Age
…
Maid Colors
Clothes
Cream/Navy
Eyes
Gold
Hair
Red
Maid Types Lolita/Heroine
Special Qualities
Shy – You're very shy. Don't forget to remain silent when encountering NPCs you haven't met before. Magic – You can use some kind of magical power. → Priestess – You can use magic grounded in some kind of religious ceremony.You must use various types of religious symbols to do so.
Maid Roots
Mistress – Although you appear to be a maid, it would be more accurate to call you the master's lover.
Stress Explosion
Crying – You start crying. There's no need for an Affection check for this.
Maid Power Choose one:
Crisis Adrenaline – You can spend 1D6 points of Favor to add an Athletics roll to your Stress. You cannot use this to deliberately avoid the natural removal of Stress points.
Attributes
Athletics Affection Skill Cunning Luck Will
0 2 2 2 2 3
Weapon
Katana – You wield a katana, or possibly a kusarigama or some other traditional Japanese weapon.
Item
336 – Reindeer
Spirit
30
Starting Favor
4

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